Tuesday, May 25, 2010

Shoe Progress


In the process of rendering this one out. I'm planning to take this one to the level of the Puma rendering, hopefully further with some of the new tricks I've learned. We'll see.

Monday, May 24, 2010

Model Process


Currently working on creating my appearance model for my crit on Friday!


The casualties of design. Rest in Peace.



Friday, May 21, 2010

New Project





Just wrapping up (or starting depending on how tomorrow goes) a project with two other UC students, Ryan and Matt. We present our idea tomorrow at at a Conference for the Center for Cognition, Action and Perception. Hopefully I'll have a process book for the project put together in the next couple of weeks once school wraps up. 5 second description, it a binaural beat creator that uses bone conduction as a delivery system.

Nerf Ideation


Thinking about making a prototype of the grenade launcher this summer!

Saturday, May 15, 2010

Revisiting old work



I dug up this render that I did a year or so ago, I used Richard Kuchinsky's Footwear Rendering tutorial as the guideline. Check it out here. Seeing his work for Hummel back in 2006ish was a HUGE part of my decision to go back to school for design. I'm still on the search for his Hummel Mid Characters in my size!

The original render is below, I spruced it up a bit in the new one above added some value and tweaked the proportions, I think they are still a little off but it will do for now.

The honeycomb pattern was created in Illustrator, I vectorized a honeycomb jpg, then used the 3D extrude tool. I could probably get a better result using Alias but for quick and dirty extrudes I really like Illustrator.